XR Designer

Learning Worlds

Learning Worlds VR

2023

Target Platform | Microsoft Mesh (pre-release) Desktop & Quest 2

Company | Accenture

Task | Design a multi-level space to host internal learning and networking events. The space should have a modular section that can be swapped with different setups. The space should be welcoming, attractive, and embody company values.

Team | Art Director, Level Designer, 3D Artists, Tech Artist, Developer, PM

Role | Level Designer

  • Created mood boards with space and props references

  • Led level design with 2D sketches and 3D block outs

  • Created 2D art for navigation and screen spaces

  • Made teleporter shader effect & animation

  • Researched physical accessibility standards and established a system for our world as an extension of Accenture’s physical offices

  • Interfaced with client to understand requirements and report progress

Tools | Adobe Suite, Maya, Unity


Unity Viewport

ATRIUM

CANVAS - STUDIO MODE

OUTDOOR SPACES

Outdoor Teleporters

CANVAS - AUDITORIUM MODE

CANVAS - GALLERY MODE

ELEVATED WALKWAY

SKY GARDEN


Wayfinding Icons


Level Design Process

Our process was very collaborative one between our 3D artists and I. I would propose design sketches and the artists and I would greybox the ideas in 3D to see which one worked best. Once we settled on a layout, I would do a solid color block out in 3D and mark which materials would go where. Then the artists would do their magic to fully model, texture, and light the space.


Spatial Design Guidelines for Accessibility

In addition to VR accessibility guidelines (W3C, Meta Quest VRC), I researched and established a spatial design guideline to ensure that our space functions as an extension of Accenture’s offices and accommodates a company-wide audience.

  1. The space should be comprised with a mix of stairs, ramps and elevators/teleporters. It is recommended that extensive stairs are accompanied by teleporters for quick traversal.

  2. The space should be believably accessible, meaning that it can be traversed without using stairs at all.

  3. All ramps and stairs should have railings for “psychological security.”

  4. All stairs should have high contrast marking on the beginning and end steps to help users anticipate elevation change and reduce motion sickness in VR.