Learning Worlds VR
2023
Target Platform | Microsoft Mesh (pre-release) Desktop & Quest 2
Company | Accenture
Task | Design a multi-level space to host internal learning and networking events. The space should have a modular section that can be swapped with different setups. The space should be welcoming, attractive, and embody company values.
Team | Art Director, Level Designer, 3D Artists, Tech Artist, Developer, PM
Role | Level Designer
Created mood boards with space and props references
Led level design with 2D sketches and 3D block outs
Created 2D art for navigation and screen spaces
Made teleporter shader effect & animation
Researched physical accessibility standards and established a system for our world as an extension of Accenture’s physical offices
Interfaced with client to understand requirements and report progress
Tools | Adobe Suite, Maya, Unity
Unity Viewport
ATRIUM
CANVAS - STUDIO MODE
OUTDOOR SPACES
Outdoor Teleporters
CANVAS - AUDITORIUM MODE
CANVAS - GALLERY MODE
ELEVATED WALKWAY
SKY GARDEN
Wayfinding Icons
Level Design Process
Our process was very collaborative one between our 3D artists and I. I would propose design sketches and the artists and I would greybox the ideas in 3D to see which one worked best. Once we settled on a layout, I would do a solid color block out in 3D and mark which materials would go where. Then the artists would do their magic to fully model, texture, and light the space.
Spatial Design Guidelines for Accessibility
In addition to VR accessibility guidelines (W3C, Meta Quest VRC), I researched and established a spatial design guideline to ensure that our space functions as an extension of Accenture’s offices and accommodates a company-wide audience.
The space should be comprised with a mix of stairs, ramps and elevators/teleporters. It is recommended that extensive stairs are accompanied by teleporters for quick traversal.
The space should be believably accessible, meaning that it can be traversed without using stairs at all.
All ramps and stairs should have railings for “psychological security.”
All stairs should have high contrast marking on the beginning and end steps to help users anticipate elevation change and reduce motion sickness in VR.